Articles

Making school math concepts more accessible with EdTech

This paper reviews key ideas from over fifty years of research that have focused on how existing and new technologies can transform approaches to learning school and university mathematics by making challenging concepts more accessible for learners - and more teachable for educators.

September 23 , 2021
Blended Learning EdTech Tools Course & Learning Design STEM / STEAM

Virtual Reality in Education

This paper provides an overview of virtual reality technologies and described the different ways that it is possible for a learner to engage with the virtual environment within. Five affordances of VR are described alongside some suggestions for how VR technology might be orchestrated in the classroom. The article concludes with potential risks and considerations for using VR with young children.

September 14 , 2021
EdTech Tools VR & AR

Promoting vocabulary development with EdTech

This paper reviews key principles in second language vocabulary learning that should be used to guide the design of EdTech products that aim at developing users’ vocabulary knowledge.

April 19 , 2021
Research Methodologies e-publications EdTech Tools Digital Platforms Course & Learning Design

Self-Regulated Learning and its implications for edtech design and implementation

The purpose of this paper is to introduce constructs of self regulated learning to edtech designers, and to inspire evidence-based applications of these constructs.

September 22 , 2020
Assessment & Evaluation EdTech Tools Innovation in practice Learning Analytics Online learning Professional Learning & Development

Motivation, feedback and mindsets in learning with EdTech

This review covers the constructs of motivation, feedback and mindset in education to help us understand how edtech products and services might be enhanced.

April 28 , 2020
Wellbeing & Tech Blended Learning Online learning Assessment & Evaluation Research Tech & Humanity Assessment & Evaluation

Evidence summary: Measuring wellbeing with educational technology. How can research on wellbeing inform better educational technology?

The purpose of this paper is to help edtech designers understand wellbeing and how to use different measurement strategies in an educational/digital technology context.

February 12 , 2020
Wellbeing & Tech Research Assessment & Evaluation Tech & Humanity

Evidence Summary: Artificial Intelligence in education

Artificial Intelligence (AI) is everywhere but the messages we get about it are mixed and contradictory. At once, it is dangerous yet supportive, all-consuming and yet freeing. AI feels like a moving target. If there is one definitive fact about AI, it’s that it will require us to learn throughout our lives.

June 11 , 2019
Artificial Intelligence Research Tech & Humanity

Moving Intelligence Forward with AI

AI is already having a big impact on education and many are predicting the various ways in which the robots will take over the world. Professor Rose Luckin looks at the current state of play and suggests a new model of intelligence for educators that focuses on the importance of being human.

June 06 , 2019
Artificial Intelligence Research Tech & Humanity